Climb to the roof of the General Store and then down on a ledge at the back. Jump down to the balcony and further down to the street. Once you're able to move freely you should head for the roof of the Saloon. Behind the Hat Shop is a locked gate which currently block off the DONKEY MOUNTAIN area (which resembles a mine). To your left is a water-filled area and the entrance to Zurg's Spaceport (once it's been unlocked). Assuming you stand facing the Town Hall, to your right is a small area with a Lockout cliff and a small Canyon. In this area you'll find the Town Hall, the Saloon, the General Store and the Hat Shop as well as the Stagecoach Platform. The Central Town is where all the buildings are. This area can be roughly divided into four areas. Orientation: Woody's Roundup is the name of the town. Unlocks that is based on number of completed missions will be listed in a separate section within each chapter. Unlocks tied to a specific mission will be mentioned in connection to the mission. That said it should also be mentioned that the time loss of grinding them within each chapter is minimal, as most Gold Stars can be earned in the matter of a minute or two, each.Īlso to keep in mind when running the Prize Capsule roundup, press all building buttons at least once and jump into every Well you come across.įinally there are numerous unlocks in Al's Toy Barn (ATB from now on), which are triggered either by a specific mission or by completing a certain number of missions. There are no missable Gold Stars, so you can pretty much ignore them all together and once you've completed the game you can work on completing the ones you haven't earned. Many of these Gold Stars are cumulative and will come eventually during normal gameplay. It's a good idea to always browse through this list before heading out on a Prize Capsule hunt, as many of the Gold Stars can be worked on as you run around the Toy Box. Sometimes the guide will tell you to do otherwise and this will also be illustrated in the lists by an empty row.Īfter the Prize Capsule lists, all Gold Stars easily available in the chapter will be listed. As a rule of thumb, all collectibles in an area should be found before heading on to the next one. ![]() Collectibles will also be divided into areas according to the orientation text. If you discover you've missed a collectible: search in the area between this and the last collectible you gathered and you should find the one you missed. A short text will guide you through the area as you collect them and the checklists will list the Prize Capsules in the order you should come across them if following the guide. ![]() To limit the chances of this happening this walkthrough will urge you to go collecting Prize Capsules the first thing you do when entering a new area. This makes it crucial to be focused when picking up a capsule - otherwise you might miss its name and have no idea what collectible you just picked up. Apart from that short moment the names are nowhere to be found. They only appear very quickly the moment you pick up the capsule. This game have a major drawback: The names of the Prize Capsules. You are free to ignore sections of your choice. Instead of trying to find the quickest route between all collectibles, all missions and all Gold Stars this walkthrough approaches the task by separating prize capsules, Gold Stars and missions into distinct sections within each chapter. This isn't a speedrun walkthrough and things could certainly be sped up by doing Gold Stars, collecting Prize Capsules and doing missions simultaneously. These will be used as reference points for all location descriptions later on. Better yet: Save every time you earn a Gold Star.Įach new area will begin with a small orientation text where locales are designated a name or label. The minimum recommendation of saving your game is between these chapters. The walkthrough will be split up into chapters of which each will have an approximated time for completion.
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